In the following table, you will find property descriptions for each of the settings in the Skeletal Mesh Reduction Tool:
Property |
Definition |
---|---|
Termination Criterion |
The method to use when optimizing the Skeletal Mesh LOD. Available options are Triangles, Vertices First Percent Satisfied, Max Triangles, Max Vertices, First Max Satisfied. |
Percent of Triangles |
The percentage of triangle to retain as a ratio, eg. 0.1 indicates 10 percent. |
Percent of Vertices |
The percentage of vertices to retain as a ratio, eg. 0.1 indicates 10 percent. |
First Percent Satisfied |
Simplification will continue until either Triangle or Vertex count criteria is met. |
Max Triangles |
The maximum number of triangles to retain. |
Max Vertices |
The maximum number of vertices to retain. |
First Max |
Simplification will continue until either Triangle or Vertex count criteria is met. |
Remap Morph Targets |
Remap the morph targets from the base LOD onto the reduced LOD. |
Max Bones Influence |
Maximum number of bones that can assigned to each vertex. |
Enforce Bone Boundaries |
Penalize edge collapse between vertices that have different major bones. This will help articulated segments like tongues but can lead to undesirable results under extreme simplification. |
Volumetric Correction |
Default value of 1 attempts to preserve volume. Smaller values will lose volume by flattening curved surface, and larger values will accentuate curved surfaces. |
Lock Mesh Edges |
Preserve cuts in the mesh surface by locking vertices in place. Increases the quality of the simplified mesh at edges at the cost of more triangles. |
Base LOD |
Base LOD index to generate this LOD. By default, we generate from LOD 0. |